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Old Nov 10, 2007, 03:26 AM // 03:26   #1
Wilds Pathfinder
 
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Join Date: Aug 2007
Guild: [Luck]
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Default Build help?

After the buff of all the monk skills, I would like to try a new (healing) build. This is what I was thinking:

Healing Prayers: 12+1+3
Divine Favor: 12+1
[skill]Ethereal Light[/skill][skill]Dwayna's Kiss[/skill][skill]Signet of Rejuvenation[/skill][skill]Healer's Boon[/skill][skill]Supportive Spirit[/skill][skill]Divine Healing[/skill][skill]Healing Touch[/skill][skill]Resurrection Chant[/skill]

I'd use the heals more often, aka spam most of the time. I'd put supportive on the tank. Only use Divine Healing if the party is in BIG trouble. I'd have Healer's Boon up all the time. I'd use Healing Touch as a quick self heal.

-or-

Healing Prayers: 12+1+3
Divine Favor: 11+1
Protection Prayers: 7+1
[skill]Ethereal Light[/skill][skill]Dwayna's Kiss[/skill][skill]Signet of Rejuvenation[/skill][skill]Healer's Boon[/skill][skill]Divine Healing[/skill][skill]Mend Ailment[/skill][skill]Remove Hex[/skill][skill]Resurrection Chant[/skill]

I'd heal with the first 3 skills, depending on conditions 'n such. I'd keep Healer's Boon up. I'd use Divine Healing if the party is in major trouble. Mend Ailment/Remove Hex, you can guess.

I'm not sure though
help?

Last edited by Rexion; Nov 10, 2007 at 04:19 AM // 04:19..
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Old Nov 10, 2007, 06:40 AM // 06:40   #2
Wilds Pathfinder
 
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Location: In a donut hole
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Since you want a healing build...

[skill]Infuse Health[/skill]
[skill]Healer's Boon[/skill]
[skill]Orison of Healing[/skill]
[skill]Draw Conditions[/skill] or [skill]Divine Spirit[/skill]
[skill]remove Hex[/skill] or [skill]Deny Hexes[/skill]
[skill]Mend Ailment[/skill]
[skill]Signet of Rejuvenation[/skill]
[skill]Rebirth[/skill]

I'm not adept in pure healing builds, and i'm assuming you only have Prophecies and Factions and that you want to stick with Healer's Boon.


*indirect e-management with Signet and low energy spells and maybe Divine Spirit
*hex and condition removal
*good heals for Healer's Boon
*Orison of Healing for a cheap fairly good heal
*Infuse Health for the big spikes.
*rez. (i like rebirth over Resurrection Chant because the teleporting doesn't aggro)

Not the best build...just my 2 cents.

Last edited by horseradish; Nov 10, 2007 at 07:22 AM // 07:22..
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Old Nov 10, 2007, 06:58 AM // 06:58   #3
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Location: Domain of Broken Game Mechanics
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Run a hybrid bar. In point of fact, people are finding out that LoD is still one of the best elites in areas where your bar would actually matter.

So: LoD, RoF, DK, PS/SB, SoA/Guardian, Cure/Remove Hex, Dismiss/Mend Condition, Aegis

You can run a really similar bar with WoH, dropping DK, and putting in another minor prot or hex removal. I don't see a particular benefit to running Boon.
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Old Nov 10, 2007, 07:42 AM // 07:42   #4
Div
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If you really want to go HB, take something like:

HB
HP
GoLE
Dwaynas
Etheral (or words of comfort/orison)
Sig of rejuv
Cure hex
Rez (or cond removal)

12+2 heal, 12+1 divine

For hard mode, I'd take out something like cure hex or the rez for prot spirit, and go 12+2 heal, 10+1 divine, 8+1 prot. If you take out a rez, make sure your heroes have one, or an ally has one.

Also, infuse is bad on the HB bar. Well, infuse is bad in general for PvE. If something taking huge damage, chances are you don't want to infuse it because you'll be taking big damage soon too. Plus, with HB, you can just take heal other. It's a 300 point heal with nearly 1/4 second cast.

Last edited by Div; Nov 10, 2007 at 07:45 AM // 07:45..
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